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First adventure of the Shadowrun Missions campaign 1st season and also the first part of the Seattle Story Arc 1. It is separated in two files. One is for GMs and one for players. SRM0002: PDF only: 3rd: 2004: Shadowrun Missions: Demolition Run: Second adventure of the Shadowrun Missions campaign 1st season and also the second part of the ...
Rolston concluded with a thumbs up, saying, "The Shadowrun game is one of the hottest role-playing settings at present, and this is a good example of how that setting can translate into dramatic action-adventure role-playing." [2]
In the 2014 book Designers & Dragons: The '90s, game historian Shannon Appelcline noted that following the publication of Shadowrun in 1989, "Over the next few years, Shadowrun was supported by over a dozen supplements each year—some of which were quite well-received, such as Seattle Sourcebook (1990), one of the first extensive RPG ...
Following the publication of Shadowrun in 1989, FASA published a second edition in 1992. To expand the possibilities and options in the game, FASA published Shadowrun Companion in 1996, a 136-page softcover book designed by Jennifer Brandes, Zach Bush, Chris Hepler, Chris Hussey, Jonathan Jacobson, Steve Kenson, Michael Mulvihill, Linda Naughton, and Brian Schoner, with artwork by Doug ...
Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. From its inception in 1989, it has spawned a franchise that includes a ...
Cyberpirates! was reviewed in the online second version of Pyramid which said "As with the Underworld Sourcebook, this excellent title gives a whole new direction for Shadowrun campaigns." [ 2 ] Reviews
Seattle Sourcebook was written by Boy F. Petersen, Jr., with a cover by Dana Knutson, and was published by FASA in 1990 as a 176-page book with a foldout map. [1]Shannon Appelcline noted that in the early 1990s, "Shadowrun was supported by over a dozen supplements each year—some of which were quite well-received, such as Seattle Sourcebook (1990), one of the first extensive RPG descriptions ...
Bug City is a 160-page softcover book that was designed by Robert Cruz, Tom Dowd, Mike Nystul, Diane Piron-Gelman, and Christopher Kubasik, with interior art by Jim Nelson, Tom Baxa, Peter Bergting, Joel Biske, Earl Geier, Jeff Laubenstein, Larry MacDougall, and Jeff Miracola, and cover art by Rick Berry and Mike Nielsen.