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  2. Nonogram - Wikipedia

    en.wikipedia.org/wiki/Nonogram

    A completed nonogram of the letter "W" from the Wikipedia logo. Nonograms, also known as Hanjie, Paint by Numbers, Picross, Griddlers, and Pic-a-Pix, are picture logic puzzles in which cells in a grid must be colored or left blank according to numbers at the edges of the grid to reveal a hidden picture.

  3. Pixel art - Wikipedia

    en.wikipedia.org/wiki/Pixel_art

    Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...

  4. Paint by number - Wikipedia

    en.wikipedia.org/wiki/Paint_by_number

    The user selects the color corresponding to one of the numbers then uses it to fill in a delineated section of the canvas, in a manner similar to a coloring book. The kits were invented, developed and marketed in 1950 by Max S. Klein, an engineer and owner of the Palmer Paint Company in Detroit, Michigan, United States, and Dan Robbins, a ...

  5. Pixel - Wikipedia

    en.wikipedia.org/wiki/Pixel

    The number of distinct colors that can be represented by a pixel depends on the number of bits per pixel (bpp). A 1 bpp image uses 1 bit for each pixel, so each pixel can be either on or off. Each additional bit doubles the number of colors available, so a 2 bpp image can have 4 colors, and a 3 bpp image can have 8 colors:

  6. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    Or one can use Levels dialog: the middle number is usually 1/γ, so one can just type 0.5. If one layer contains a homogeneous color, such as the gray color (0.8, 0.8, 0.8), multiply blend mode is equivalent to a curve that is simply a straight line.

  7. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    Eric's Pixel Expansion (EPX) is an algorithm developed by Eric Johnston at LucasArts around 1992, when porting the SCUMM engine games from the IBM PC (which ran at 320 × 200 × 256 colors) to the early color Macintosh computers, which ran at more or less double that resolution. [5]