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  2. Picture plane - Wikipedia

    en.wikipedia.org/wiki/Picture_plane

    In painting, photography, graphical perspective and descriptive geometry, a picture plane is an image plane located between the "eye point" (or oculus) and the object being viewed and is usually coextensive to the material surface of the work. It is ordinarily a vertical plane perpendicular to the sightline to the object of interest.

  3. Vanishing point - Wikipedia

    en.wikipedia.org/wiki/Vanishing_point

    For example, when α is the ground plane and β is the horizon plane, then the vanishing line of α is the horizon line β ∩ π. To put it simply, the vanishing line of some plane, say α , is obtained by the intersection of the image plane with another plane, say β , parallel to the plane of interest ( α ), passing through the camera center.

  4. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective works by putting an imaginary flat plane that is close to an object under observation and directly facing an observer's eyes (i.e., the observer is on a normal, or perpendicular line to the plane). Then draw straight lines from every point in the object to the observer.

  5. Aeropittura - Wikipedia

    en.wikipedia.org/wiki/Aeropittura

    He applied this approach in theatre design and commercial art - e.g. his unrealised designs for Stravinsky's Chant du Rossignol, (1916) his large tapestry, The Court of the Big Doll (1920) and his many posters. Enrico Prampolini pursued a programme of abstract and quasi-abstract painting, combined with a career in stage design.

  6. Sfumato - Wikipedia

    en.wikipedia.org/wiki/Sfumato

    ' smoked off ', i.e. 'blurred') is a painting technique for softening the transition between colours, mimicking an area beyond what the human eye is focusing on, or the out-of-focus plane. It is one of the canonical painting modes of the Renaissance .

  7. Shape and form (visual arts) - Wikipedia

    en.wikipedia.org/wiki/Shape_and_form_(visual_arts)

    A form is an artist's way of using elements of art, principles of design, and media. Form, as an element of art, is three-dimensional and encloses space. Like a shape, a form has length and width, but it also has depth. Forms are either geometric or free-form, and can be symmetrical or asymmetrical.

  8. Tessellation - Wikipedia

    en.wikipedia.org/wiki/Tessellation

    If a geometric shape can be used as a prototile to create a tessellation, the shape is said to tessellate or to tile the plane. The Conway criterion is a sufficient, but not necessary, set of rules for deciding whether a given shape tiles the plane periodically without reflections: some tiles fail the criterion, but still tile the plane. [19]

  9. Reverse perspective - Wikipedia

    en.wikipedia.org/wiki/Reverse_perspective

    Reverse perspective, also called inverse perspective, [1] inverted perspective, [2] divergent perspective, [3] [4] or Byzantine perspective, [5] is a form of perspective drawing where the objects depicted in a scene are placed between the projective point and the viewing plane.