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A video game clone is a game where the core design is taken from an existing game. For computer hardware clones, see Category:Video game console clones . Contents
A video game clone is either a video game or a video game console very similar to, or heavily inspired by, a previous popular game or console. Clones are typically made to take financial advantage of the popularity of the cloned game or system, but clones may also result from earnest attempts to create homages or expand on game mechanics from ...
Video games in this category involve games where a major plot element, if not the central element to the game, is where a character is stuck in a time loop. Pages in category "Video games about time loops"
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...
Star Wars: Episode II – Attack of the Clones video games (6 P) Pages in category "Video games about cloning" The following 57 pages are in this category, out of 57 total.
Over time, the crew begins to notice that the rocks are penetrating their dreams and comes to believe that the rocks are telepathic. The scientists use what they learned from the rocks' electro-chemicals to create a device they call 'The Swapper'. They learn that this device creates clones of the user, and allows them to become the clone.
Cloning Clyde is a side-scrolling platform game developed by NinjaBee and released on July 19, 2006 for the Xbox 360's Xbox Live Arcade and March 15, 2011 for Microsoft Windows. A group of identical clones all known as "Clyde" work together to try to escape the laboratory in which they are trapped.
Lead artist Tomasz Kisilewicz explained to the press that the game was influenced by psychological thrillers, and went on to describe The Alters as a "weird game". [3] [9] While he described collecting resources as "the very base" of the game's economy, time was the game's most precious resources. While there are multiple ways for players to ...