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The playing of violent video games may not be an independent variable in determining violent acts (for example, violent behaviour after playing violent video games may be age dependant, or players of violent video games may watch other violent media). Studies may not have been long or large enough to provide clear conclusions. [123]
Since as early as the 1970s, video games have been criticized for having violent content that psychologically influence players. In 1982, the Surgeon General C. Everett Koop asserted that video games may be affecting the health and well-being of young people and were potentially addictive. [1]
Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do is a book by Lawrence Kutner and Cheryl K. Olson.Along with psychiatrist Eugene V. Beresin, Kutner and Olson are co-directors of the Harvard Medical School Center for Mental Health and Media, a division of the department of psychiatry at Massachusetts General Hospital.
Experts say kids playing video games isn't all bad. Gaming can help distract from anxious thoughts and give kids social connection they may be lacking, making it good for kids' mental health.
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Since their inception, video games have been the subject of concern due to the depictions of violence they may contain, which have heightened as the technology behind video games improve the amount of visual detail and realism of games. Video games are often seen as a possible cause to violent actions, notably in the aftermath of the 1999 ...
Desensitization also refers to the potential for reduced responsiveness to actual violence caused by exposure to violence in the media. However, this topic is debated in the scientific literature. [25] Desensitization may arise from different media sources, including TV, video games, and movies.
Amid the stress, isolation, uncertainty, fear, and grief that many have experienced during the pandemic, the U.S. health care system has seen a sharp rise in mental health concerns among children ...