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Current generation gaming systems are able to render 3D graphics using floating-point frame buffers, in order to produce HDR images. To produce the bloom effect, the linear HDRR image in the frame buffer is convolved with a convolution kernel in a post-processing step, before converting to RGB space. The convolution step usually requires the ...
The player can also choose one of 12 false color palettes. Type 1 games can have from 4 to 10 colors, four are for the background plane palette and there are two more hardware sprite plane palettes, with three colors plus transparent each. In the hard-coded game list, some games were given a unique palette that cannot be accessed manually.
It is accompanied by a new wallpaper (inspired by Windows XP's iconic Bliss wallpaper). It presents a relucent, vivid, and faux-reflective color scheme with intense blue and green colors. The theme was later made available in December 2004 as an optional download.
Windows 7 introduces a desktop slideshow feature that periodically changes the desktop wallpaper based on a user-defined interval; the change is accompanied by a smooth fade transition with a duration that can be customized via the Windows Registry. [9] The desktop slideshow feature supports local images and images obtained via RSS. [10] [11] [12]
One color entry in a single GIF or PNG image's palette can be defined as "transparent" rather than an actual color. This means that when the decoder encounters a pixel with this value, it is rendered in the background color of the part of the screen where the image is placed, also if this varies pixel-by-pixel as in the case of a background image .