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In computer science, boxing (a.k.a. wrapping) is the transformation of placing a primitive type within an object so that the value can be used as a reference. Unboxing is the reverse transformation of extracting the primitive value from its wrapper object. Autoboxing is the term for automatically applying boxing and/or unboxing transformations ...
Primitive wrapper classes are not the same thing as primitive types. Whereas variables, for example, can be declared in Java as data types double, short, int, etc., the primitive wrapper classes create instantiated objects and methods that inherit but hide the primitive data types, not like variables that are assigned the data type values.
In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1]
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Pages in category "C-Class Boxing articles" The following 200 pages are in this category, out of approximately 772 total. This list may not reflect recent changes .
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Martial arts manuals are instructions, with or without illustrations, specifically designed to be learnt from a book. Many books detailing specific techniques of martial arts are often erroneously called manuals but were written as treatises .