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  2. 500 (card game) - Wikipedia

    en.wikipedia.org/wiki/500_(card_game)

    500 or Five Hundred is a trick-taking game developed in the United States from Euchre. [1] Euchre was extended to a 10 card game with bidding and a Misère contract similar to Russian Preference, producing a cutthroat three-player game like Preference [2] and a four-player game played in partnerships like Whist which is the most popular modern form, although with special packs it can be played ...

  3. 500 (ball game) - Wikipedia

    en.wikipedia.org/wiki/500_(ball_game)

    All the catchers must wait until the ball touches the ground before they pick it up in order to receive the 100 points at stake. If a catcher's score goes over 500 (or in different variations of the game, 1,000), that person will revert to 0 and will become the thrower, and the thrower will in turn become a catcher. [4]

  4. Glossary of contract bridge terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_contract...

    A brief pause before a bid or play, considered somewhat shorter than a Huddle. High–low signal See Echo. High card. An honor card. The highest-ranking card in a suit at any point during the play. High card points (HCP) A measure or estimate of the strength of cards in the play of a deal.

  5. Euchre variants - Wikipedia

    en.wikipedia.org/wiki/Euchre_variants

    A player confident of taking all 7 tricks may bid 10, which outranks a bid of 7, but must do so before seeing the widow. If confident of taking 7 tricks without the widow or partners, the player bids 20. [7] The maker leads to the first trick, otherwise play is as normal. If the maker is successful, the maker's team each score exactly the ...

  6. Play Whist Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/whist

    Play the classic trick-taking card game. Lead with your strongest suit and work with your partner to get 2 points per hand. Play Whist Online for Free - AOL.com

  7. 500 rum - Wikipedia

    en.wikipedia.org/wiki/500_Rum

    This game is the same as 500 rum, with the following exceptions. Four players are organized into two teams of two players each, with partners facing each other across the table. The rules are exactly as in 500 rum, except the partners may play off on each other's matched sets and sequences in an effort to go out as quickly as possible.

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  9. 'You don't win playing .500 baseball': Barry Larkin says ...

    www.aol.com/dont-win-playing-500-baseball...

    You don't win playing .500 baseball. You have dominant players, and they have to figure out, just like (Hunter Greene) has right there, how to dominate. And I think these guys, they need to be pushed.