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An example of computing power progressing to make non-linear editing possible was demonstrated in the first all-digital non-linear editing system, the "Harry" effects compositing system manufactured by Quantel in 1985. Although it was more of a video effects system, it had some non-linear editing capabilities.
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The following is a list of video editing software. The criterion for inclusion in this list is the ability to perform non-linear video editing. Most modern transcoding software supports transcoding a portion of a video clip, which would count as cropping and trimming. However, items in this article have one of the following conditions:
Video editing software or a video editor is software used for performing the post-production video editing of digital video sequences on a non-linear editing system (NLE). It has replaced traditional flatbed celluloid film editing tools and analog video tape editing machines.
Motion picture film editing is a predecessor to video editing and, in several ways, video editing simulates motion picture film editing. Video editing was first introduced with the use of linear video editing, which was performed before digital software. Followed by video editing software on non-linear editing systems (NLE).
Media Composer is a non-linear editing (NLE) software application developed by Avid Technology.First introduced in the late 1980s and widely adopted in the 1990s, it has become a prominent tool in the professional editing landscape, particularly in the film, television, and broadcast industries.
Offline editing is the creative storytelling stage of film and television production where the structure, mood, pacing and story of the final show are defined. Many versions and revisions are presented and considered at this stage until the edit gets to a stage known as picture lock.
The EditDroid is a computerized analog non-linear editing (NLE) system which was developed by Lucasfilm spin-off company, the Droid Works and Convergence Corporation who formed a joint venture company. The company existed up through the mid-'80s to the early '90s in an attempt to move from analog editing methods to digital.