Search results
Results From The WOW.Com Content Network
Any definition of expected value may be extended to define an expected value of a multidimensional random variable, i.e. a random vector X. It is defined component by component, as E[X] i = E[X i]. Similarly, one may define the expected value of a random matrix X with components X ij by E[X] ij = E[X ij].
In the Java virtual machine, internal type signatures are used to identify methods and classes at the level of the virtual machine code. Example: The method String String. substring (int, int) is represented in bytecode as Ljava / lang / String. substring (II) Ljava / lang / String;. The signature of the main method looks like this: [2]
Specify a return value in the function body; Call a function; Provide actual parameters that correspond to a called function's formal parameters; Return control to the caller at the point of call; Consume the return value in the caller; Dispose of the values returned by a call; Provide a private naming scope for variables
This proposition is (sometimes) known as the law of the unconscious statistician because of a purported tendency to think of the aforementioned law as the very definition of the expected value of a function g(X) and a random variable X, rather than (more formally) as a consequence of the true definition of expected value. [1]
Method chaining is a common syntax for invoking multiple method calls in object-oriented programming languages. Each method returns an object, allowing the calls to be chained together in a single statement without requiring variables to store the intermediate results.
The above is obtained using a second order approximation, following the method used in estimating the first moment. It will be a poor approximation in cases where () is highly non-linear. This is a special case of the delta method.
An interface in the Java programming language is an abstract type that is used to declare a behavior that classes must implement. They are similar to protocols.Interfaces are declared using the interface keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static and final).
In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...