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  2. Error-tolerant design - Wikipedia

    en.wikipedia.org/wiki/Error-tolerant_design

    It is the human equivalent of fault tolerant design that allows equipment to continue functioning in the presence of hardware faults, such as a "limp-in" mode for an automobile electronics unit that would be employed if something like the oxygen sensor failed.

  3. Bullet (software) - Wikipedia

    en.wikipedia.org/wiki/Bullet_(software)

    Bullet is a physics engine which simulates collision detection as well as soft and rigid body dynamics. It has been used in video games and for visual effects in movies. Erwin Coumans, its main author, won a Scientific and Technical Academy Award [ 4 ] for his work on Bullet.

  4. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    A hitbox is an invisible shape commonly used in video games for real-time collision detection; it is a type of bounding box. It is often a rectangle (in 2D games) or cuboid (in 3D) that is attached to and follows a point on a visible object (such as a model or a sprite). Circular or spheroidial shapes are also common, though they are still most ...

  5. Error detection and correction - Wikipedia

    en.wikipedia.org/wiki/Error_detection_and_correction

    All error-detection and correction schemes add some redundancy (i.e., some extra data) to a message, which receivers can use to check consistency of the delivered message and to recover data that has been determined to be corrupted.

  6. Fault detection and isolation - Wikipedia

    en.wikipedia.org/wiki/Fault_detection_and_isolation

    Fault detection, isolation, and recovery (FDIR) is a subfield of control engineering which concerns itself with monitoring a system, identifying when a fault has occurred, and pinpointing the type of fault and its location. Two approaches can be distinguished: A direct pattern recognition of sensor readings that indicate a fault and an analysis ...

  7. Application checkpointing - Wikipedia

    en.wikipedia.org/wiki/Application_checkpointing

    One of the original and now most common means of application checkpointing was a "save state" feature in interactive applications, in which the user of the application could save the state of all variables and other data and either continue working or exit the application and restart the application and restore the saved state at a later time.

  8. Automatic test pattern generation - Wikipedia

    en.wikipedia.org/wiki/Automatic_test_pattern...

    ATPG (acronym for both automatic test pattern generation and automatic test pattern generator) is an electronic design automation method or technology used to find an input (or test) sequence that, when applied to a digital circuit, enables automatic test equipment to distinguish between the correct circuit behavior and the faulty circuit behavior caused by defects.

  9. Automatic bug fixing - Wikipedia

    en.wikipedia.org/wiki/Automatic_bug_fixing

    Automatic bug fixing is made according to a specification of the expected behavior which can be for instance a formal specification or a test suite. [5]A test-suite – the input/output pairs specify the functionality of the program, possibly captured in assertions can be used as a test oracle to drive the search.