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  2. Aim assist - Wikipedia

    en.wikipedia.org/wiki/Aim_assist

    With the rise of games employing crossplay, aim assist began to be more considered by players, developers, and video game media writers. PC players largely use the MnK input, [7] though the aim assist feature is usually available for all controller players, even when they play on PC platforms. [1]

  3. Flick Stick - Wikipedia

    en.wikipedia.org/wiki/Flick_Stick

    As the player can't turn faster than the highest sensitivity value allows, controller aiming with a traditional control scheme is generally slower than aiming with a mouse. [ 1 ] [ 2 ] In a typical Flick Stick control scheme, the player's view snaps to the direction the right analog stick is held, with "up" representing the player's current ...

  4. PlayStation VR - Wikipedia

    en.wikipedia.org/wiki/PlayStation_VR

    Sony's interest in head-mounted display technology dates back to the 1990s. Its first commercial unit, the Glasstron, was released in 1997. [12] One application of this technology was in the game MechWarrior 2, which permitted users of the Glasstron or Virtual I/O's iGlasses to adopt a visual perspective from inside the cockpit of the craft, using their own eyes as visual and seeing the ...

  5. Third-person shooter - Wikipedia

    en.wikipedia.org/wiki/Third-person_shooter

    Third-person shooter games sometimes incorporate an aim-assist feature to compensate for the difficulty of aiming from a third-person camera. Many include some form of first-person view, which allows precise shooting and looking around at environment features that are otherwise hidden from the default camera.

  6. PlayStation Move - Wikipedia

    en.wikipedia.org/wiki/PlayStation_Move

    PlayStation Move (プレイステーションムーヴ, PureiSutēshon Mūvu) is a motion game controller developed by Sony Interactive Entertainment.Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its PlayStation VR platform in 2016 and the PlayStation 5 in 2020 (2nd generation ...

  7. Cross-platform play - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_play

    Following wider adoption of cross-platform play in many mainstream titles starting around 2020, the issues of balancing the game with the use of aim assist in first-person shooters, where the game automatically locks onto targets for those using controllers, became of concern as a game with aggressive aim assist could lead to poor balance ...

  8. Assist by AOL - AOL Help

    help.aol.com/products/assist-by-aol

    Tech problems take many forms, from viruses to slow computers. Assist by AOL provides tech support for all your tech headaches, big or small.

  9. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    2015: Steam Machines (console-like PCs) by Valve include a new Steam Controller that uses weighted electromagnets capable of delivering a wide range of haptic feedback via the unit's trackpads. [55] These controllers' feedback systems are user-configurable, delivering precise feedback with haptic force actuators on both sides of the controller.