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In 3.5, tieflings use human names until they seek to differentiate themselves from their parents, after which they usually take fiendish "names" of Infernal or Abyssal origin that sound menacing. In 4.0 onwards, tieflings usually take an ancestral Infernal name, although some young tieflings, striving to find a place in the world, choose a name ...
Planescape Campaign Setting won the Origins Award for Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1994. [ 4 ] Gene Alloway reviewed the boxed set for White Wolf magazine, saying, "Cook and company have created a cohesive and comprehensive campaign for every AD&D er who wants to venture beyond the Prime Material ...
Colin McComb (born May 1970) is an American writer and game designer, who is best known for his work designing the Planescape setting for the Dungeons & Dragons role-playing game, and as the creative lead for the role-playing video game Torment: Tides of Numenera. He is the co-founder of 3lb Games, a virtual reality gaming studio. [1]
Planescape is an expansion of ideas presented in the Advanced Dungeons & Dragons Dungeon Master's Guide (First Edition) and the original Manual of the Planes. When Advanced Dungeons & Dragons 2nd edition was published, a decision was made not to include angelic or demonic creatures, and so the cosmology was largely ignored.
Pages in category "Planescape" ... Tiefling; W. Warlord's Tactical Manual This page was last edited on 20 March 2020, at 11:13 (UTC). Text is available under the ...
Kayla Cline as Pentar (Tiefling Druid) ... a city at the center of the multiverse, using the Planescape campaign setting. [58] [59] [60] 2018–2019
Planescape: Torment is a 1999 role-playing video game developed by Black Isle Studios and published by Interplay Entertainment for Windows. The game takes place in locations from the multiverse of Planescape , a Dungeons & Dragons ( D&D ) fantasy campaign setting.
Fifth edition’s ‘Planescape: Adventures in the Multiverse’ partially returned the factions to the status quo from before the Faction War while retaining some of the aftermath and adding new changes besides. The factions themselves retain their official status and role in Sigil’s governance, and most are led by their original factols.