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The four quadrants of a Cartesian coordinate system. The axes of a two-dimensional Cartesian system divide the plane into four infinite regions, called quadrants, each bounded by two half-axes. The axes themselves are, in general, not part of the respective quadrants.
A Cartesian coordinate system in two dimensions (also called a rectangular coordinate system or an orthogonal coordinate system [8]) is defined by an ordered pair of perpendicular lines (axes), a single unit of length for both axes, and an orientation for each axis. The point where the axes meet is taken as the origin for both, thus turning ...
Illustration of a Cartesian coordinate plane. Four points are marked and labeled with their coordinates: (2,3) in green, (−3,1) in red, (−1.5,−2.5) in blue, and the origin (0,0) in purple. In analytic geometry, the plane is given a coordinate system, by which every point has a pair of real number coordinates.
The horizontal plane shows the four quadrants between x- and y-axis. (Vertex numbers are little-endian balanced ternary.) An octant in solid geometry is one of the eight divisions of a Euclidean three-dimensional coordinate system defined by the signs of the coordinates. It is analogous to the two-dimensional quadrant and the one-dimensional ...
Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...
The maximally extended Schwarzschild geometry can be divided into 4 regions each of which can be covered by a suitable set of Schwarzschild coordinates. The Kruskal–Szekeres coordinates, on the other hand, cover the entire spacetime manifold. The four regions are separated by event horizons.
Where the centroid coordinates are marked as zero, the coordinates are at the origin, and the equations to get those points are the lengths of the included axes divided by two, in order to reach the center which in these cases are the origin and thus zero.
In two dimensions, there are four orthants (called quadrants) In geometry, an orthant [1] or hyperoctant [2] is the analogue in n-dimensional Euclidean space of a quadrant in the plane or an octant in three dimensions. In general an orthant in n-dimensions can be considered the intersection of n mutually orthogonal half-spaces.