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  2. Mountain climbing problem - Wikipedia

    en.wikipedia.org/wiki/Mountain_climbing_problem

    A trivial example. In mathematics, the mountain climbing problem is a mathematical problem that considers a two-dimensional mountain range (represented as a continuous function), and asks whether it is possible for two mountain climbers starting at sea level on the left and right sides of the mountain to meet at the summit, while maintaining equal altitudes at all times.

  3. Closest pair of points problem - Wikipedia

    en.wikipedia.org/wiki/Closest_pair_of_points_problem

    The closest pair of points problem or closest pair problem is a problem of computational geometry: given points in metric space, find a pair of points with the smallest distance between them. The closest pair problem for points in the Euclidean plane [ 1 ] was among the first geometric problems that were treated at the origins of the systematic ...

  4. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    Another related problem is the bottleneck travelling salesman problem: Find a Hamiltonian cycle in a weighted graph with the minimal weight of the weightiest edge. A real-world example is avoiding narrow streets with big buses. [15] The problem is of considerable practical importance, apart from evident transportation and logistics areas.

  5. Related rates - Wikipedia

    en.wikipedia.org/wiki/Related_rates

    The rate of change is usually with respect to time. Because science and engineering often relate quantities to each other, the methods of related rates have broad applications in these fields. Differentiation with respect to time or one of the other variables requires application of the chain rule, [1] since most problems involve several variables.

  6. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  7. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F), blue, between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized.

  8. Fast marching method - Wikipedia

    en.wikipedia.org/wiki/Fast_marching_method

    The fast marching method [1] is a numerical method created by James Sethian for solving boundary value problems of the Eikonal equation: | | = / () =Typically, such a problem describes the evolution of a closed surface as a function of time with speed in the normal direction at a point on the propagating surface.

  9. Jeep problem - Wikipedia

    en.wikipedia.org/wiki/Jeep_problem

    The jeep problem, [1] desert crossing problem [2] or exploration problem [3] is a mathematics problem in which a jeep must maximize the distance it can travel into a desert with a given quantity of fuel. The jeep can only carry a fixed and limited amount of fuel, but it can leave fuel and collect fuel at fuel dumps anywhere in the desert.