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Boundary is a circle. All parallels and meridians are circular arcs. Usually clipped near 80°N/S. Standard world projection of the NGS in 1922–1988. c. 150: Equidistant conic = simple conic: Conic Equidistant Based on Ptolemy's 1st Projection Distances along meridians are conserved, as is distance along one or two standard parallels. [3] 1772
Schmidt net, used for making plots of the Lambert azimuthal projection. The Schmidt net is a manual drafting method for the Lambert azimuthal equal-area projection using graph paper. It results in one lateral hemisphere of the Earth with the grid of parallels and meridians. The method is common in geoscience.
The standard style for OpenStreetMap, like most Web maps, uses the Web Mercator projection. Web Mercator, Google Web Mercator, Spherical Mercator, WGS 84 Web Mercator [1] or WGS 84/Pseudo-Mercator is a variant of the Mercator map projection and is the de facto standard for Web mapping applications.
An approximation of the AuthaGraph projection. AuthaGraph is an approximately equal-area world map projection invented by Japanese architect Hajime Narukawa [1] in 1999. [2] The map is made by equally dividing a spherical surface into 96 triangles, transferring it to a tetrahedron while maintaining area proportions, and unfolding it in the form of a rectangle: it is a polyhedral map projection.
In this scheme, the projection process is described as placing a hypothetical projection surface the size of the desired study area in contact with part of the Earth, transferring features of the Earth's surface onto the projection surface, then unraveling and scaling the projection surface into a flat map. The most common projection surfaces ...
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Image created with the Geocart map projection software. The Equal Earth map projection is an equal-area pseudocylindrical global map projection, invented by Bojan Šavrič, Bernhard Jenny, and Tom Patterson in 2018. It is inspired by the widely used Robinson projection, but unlike the Robinson projection, retains the relative size of areas. The ...
A world map is a map of most or all of the surface of Earth. World maps, because of their scale, must deal with the problem of projection. Maps rendered in two dimensions by necessity distort the display of the three-dimensional surface of the Earth. While this is true of any map, these distortions reach extremes in a world map.