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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.

  3. OpenGameArt.org - Wikipedia

    en.wikipedia.org/wiki/OpenGameArt.org

    Being a repository for free content, much of the site's content is often created using free software such as GIMP, Inkscape, Krita and in particular, Blender. [ 6 ] Artists from the Warzone 2100 , The Battle for Wesnoth and Frogatto projects, amongst others, have contributed assets. [ 7 ]

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Recreates the traditional Flash display list architecture on accelerated graphics hardware: Stencyl: Haxe: Haxe, VPL: Yes 2D Flash, HTML5, iOS, Android, Linux, macOS, Windows: Cat Bird: Proprietary: Free to publish to Flash and HTML5. Subscription required for publishing to desktop or mobile. Autodesk Stingray (Bitsquid) Lua: Yes 3D

  5. List of open-source video games - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_video...

    The motivation of developers to keep own game content non-free while they open the source code may be the protection of the game as sellable commercial product. It could also be the prevention of a commercialization of a free product in future, e.g. when distributed under a non-commercial license like CC NC. By replacing the non-free content ...

  6. Bryce (software) - Wikipedia

    en.wikipedia.org/wiki/Bryce_(software)

    The collection of images created along the camera's trajectory are combined to create a realistic animation simulating a journey through a dynamic world. [7] In 1999 Bryce 4.0 was released with major improvements in the handling of atmospheres and skies, textures and also in the import/export of objects. [8]

  7. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender organizes data as various kinds of "data blocks" (akin to glTF), such as Objects, Meshes, Lamps, Scenes, Materials, Images, and so on. An object in Blender consists of multiple data blocks – for example, what the user would describe as a polygon mesh consists of at least an Object and a Mesh data block, and usually also a Material and ...

  8. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  9. Texel (graphics) - Wikipedia

    en.wikipedia.org/wiki/Texel_(graphics)

    In computer graphics, a texel, texture element, or texture pixel is the fundamental unit of a texture map. [1] Textures are represented by arrays of texels representing the texture space, just as other images are represented by arrays of pixels. Texels can also be described by image regions that are obtained through simple procedures such as ...