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The Good Behavior Game (GBG) is a "classroom-level approach to behavior management" [26] that was originally used in 1969 by Barrish, Saunders, and Wolf. The Game entails the class earning access to a reward or losing a reward, given that all members of the class engage in some type of behavior (or did not exceed a certain amount of undesired ...
Positive behavior interventions and supports (PBIS) is a set of ideas and tools used in schools to improve students' behavior.PBIS uses evidence and data-based programs, practices, and strategies to frame behavioral improvement relating to student growth in academic performance, safety, behavior, and establishing and maintaining positive school culture.
The Good Behavior Game was first used in 1967 in Baldwin City, Kansas by Muriel Saunders, who was then a new teacher in a fourth-grade classroom. Muriel Saunders, Harriet Barrish (a graduate student at the University of Kansas), and the professor and co-founder of applied-behavior analysis, the late Montrose Wolfe , co-created the Good Behavior ...
For students who simply do not know what appropriate behavior they should be exhibiting, the teacher can teach the appropriate behavior. For example, a child who is fighting over a toy in a dramatic way should be approached by a teacher who should try and create a fair solution by encouraging the child's input and talking about their problems ...
The strong part of functional behavior assessment is that it allows interventions to directly address the function (purpose) of a problem behavior. For example, a child who acts out for attention could receive attention for alternative behavior (contingency management) or the teacher could make an effort to increase the amount of attention ...
Examples may include marble jars for the class, prize charts for tables, and a grid chart with 25 spaces for individual students. Many types of charts can be found to use in each situation. [12] Effective behavior management depends on using tools that are appropriate to each situation. One effective tool is the High Card/Low Card system.
Conversely, behaviors that produce a negative effect become less likely to reoccur. [6] Psychologist B.F. Skinner applied the principles of behaviorism to influence education. Skinner believed that students must be active in the classroom and that effective instruction is based on positive reinforcement.
These students need individualized behavior supports such as a Behavior Intervention Plan, to receive a free and appropriate public education. [4] Students with EBD may be eligible for an Individualized Education Plan (IEP) and/or accommodations in the classroom through a 504 Plan. [4]