Search results
Results From The WOW.Com Content Network
Luxo Jr. is a semi-anthropomorphic toy desk lamp character used as the primary mascot of Pixar Animation Studios.He is the protagonist of the short film Luxo Jr. and appears on the production logo of every Pixar film, hopping into view and jumping on the capital letter "I" in "PIXAR" to flatten it ever since 1995.
Robbit Mon Dieu (ロビット・モン・ジャ), sometimes referred to as Jumping Flash! 3, [2] is a 1999 platform game developed by Sugar & Rockets and published by Sony Computer Entertainment for the PlayStation. It was released only in Japan on October 14, 1999. It is the fourth and final game in the Jumping Flash! series.
Lasseter was convinced. He devised a simple plotline in which the two lamps would play a game of catch with an inflated ball; Luxo Jr. would then approach the ball, hop onto it, bounce until the ball popped under him, and show dejection as the parent lamp looked on. Finally, Luxo Jr. would reappear feeling excited with a new, larger ball.
Robbit can jump up to three times in mid-air, which allows him to reach extreme heights. [4] Unlike other platform games that continue to face horizontally when the player jumps, in Jumping Flash! the camera tilts downwards when a double-jump [4] or triple-jump is performed to allow the player to see Robbit's shadow and easily plan a landing spot.
Sonic Jump [a] is a 2005 vertical platform game developed by AirPlay and Sonic Team, and published by Sega for the digital distribution service Sonic Cafe, initially only available in Japan for mobile phones before being ported to iOS and Android and released in other regions in 2007.
This article gives a list of platformer series, i.e. video games of the "platformer" genre. There are both 2D and 3D variants of such games, with the latter becoming more prevalent from the 32/64-bit era and up to the present.
Additionally, the game can be accessed by inputting chrome://dino or chrome://network-error/-106 into the Omnibox. [4] During the game, the dinosaur continuously moves from left to right across a black-and-white desert landscape, with the player attempting to avoid oncoming obstacles such as cacti and pterosaurs by jumping or ducking. [5]
The object of the game is to defuse all the bombs in a platform-filled screen. Jumpman defuses a bomb by touching it. Jumpman can jump, climb up and down ladders, and there are two kinds of rope each allowing a single direction of climbing only. The game map is organized into a series of levels, representing the floors in three buildings.