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The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. It is a low level, procedural model that updates a bitmap. HTML5 Canvas also helps in making 2D games. While the HTML5 canvas offers its own 2D drawing API, it also supports the WebGL API to allow 3D rendering with OpenGL ES.
Fabric.js is a Javascript HTML5 canvas library. It is a fully open-source project with many contributions over the years. [1] The library was originally developed in 2010 by Juriy Zaytsev, whom also led the project until 2016. Since 2016, the project is led by Andrea Bogazzi. [2] [3]
Raphaël, named for Italian painter Raffaello Sanzio da Urbino, [3] is a cross-browser JavaScript library that draws Vector graphics for web sites. It will use SVG for most browsers, but will use VML for older versions of Internet Explorer .
A JavaScript graphics library is a JavaScript library used to aid in the creation of graphics for either the HTML5 canvas element or SVG. Such a library eases the development and display of graphic elements like particles, motion, animation, plotting, and 3D graphics.
WebGL programs consist of control code written in JavaScript, and shader code written in OpenGL ES Shading Language (GLSL ES, sometimes referred to as ESSL), a language similar to C or C++. WebGL code is executed on a computer's GPU. WebGL is designed and maintained by the non-profit Khronos Group. [4]
3 Graphical/visualization (canvas, SVG, or WebGL related) 4 GUI (Graphical user interface) and widget related Toggle GUI (Graphical user interface) and widget related subsection
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Phaser is a 2D game framework used for making HTML5 games for desktop and mobile. [1] It is free software developed by Photon Storm. [2]Phaser uses both a canvas and WebGL renderer internally and can automatically swap between them based on browser support.