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Chill is inspired by, and attempts to capture the feel of, 20th-century horror films, where usual foes are vampires, werewolves, mummies, ghosts, and ghouls. [2] Players take on the role of envoys, [3] members of a secret organization known as S.A.V.E. (Societas Argenti Viae Eternitata, or, The Eternal Society of the Silver Way) [4] that tracks down and eliminates evil in the world.
Chill was possibly Pacesetter's most well-known product. [2] It was subsequently republished in revised form by Mayfair Games after Pacesetter's demise. When the company 54°40' Orphyte was founded in 1991, they purchased many of the product rights to Pacesetter's games and all of its backstock. [1]: 199 Chill is owned by
Has a typo on the module booklet cover: it states that the adventure is for 5-10 characters levels 4-8, when in fact, the module is for 4-6 characters of levels 1-4. [6] In 1998 the module was re-released for 2nd Edition AD&D. N4 9185: Treasure Hunt: 0–1: Aaron Allston: 1986: FR module (retroactive) N5 9212: Under Illefarn: 0–3: Steve ...
The books from the "main" product line of 4th Edition are split into Core Rules and Supplement books. Unlike third edition of Dungeons & Dragons , which had the core rulebooks released in monthly installments, the 4th editions of the Player's Handbook , Monster Manual , and Dungeon Master's Guide were all released in June 2008.
The following year, Pacesetter published a number of supplements, including Vampires, a 96-page softcover book designed by Gali Sanchez and Michael Williams, with interior artwork by Stephen Sullivan and cover art by Susan Collins. After Pacesetter went out of business, Mayfair Games acquired the rights to Chill and published a second edition ...
Onyx Path produced seven books (Chicago by Night, Let the Streets Run Red, The Chicago Folios, Cults of the Blood Gods, Trails of Ash and Bones, Forbidden Religions, and Children of the Blood) for Vampire: The Masquerade 5th Edition before they were repackaged as games by industry peer, Renegade Games, and otherwise focus on creating content ...
Then in 2002, Margaret Weis's company Sovereign Press acquired the license to publish 3rd Edition Dragonlance material. [9] [10] The official update, Dragonlance Campaign Setting, was published in 2003 for the 3.5 Edition; it moved the timeline to 422 AC and was set six months "after the end of the War of Souls trilogy (2000–2002)". [9]
The book has Drizzt Do'Urden as its nominal guide. [12] The guide starts with an introduction that defines the physical boundaries of the Underdark, and also describes the intent and organization of the book and gives a brief list of D&D materials which have a strong connection to the Underdark. [ 12 ]