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Chill is inspired by, and attempts to capture the feel of, 20th-century horror films, where usual foes are vampires, werewolves, mummies, ghosts, and ghouls. [2] Players take on the role of envoys, [3] members of a secret organization known as S.A.V.E. (Societas Argenti Viae Eternitata, or, The Eternal Society of the Silver Way) [4] that tracks down and eliminates evil in the world.
The book has Drizzt Do'Urden as its nominal guide. [12] The guide starts with an introduction that defines the physical boundaries of the Underdark, and also describes the intent and organization of the book and gives a brief list of D&D materials which have a strong connection to the Underdark. [ 12 ]
Chill was possibly Pacesetter's most well-known product. [2] It was subsequently republished in revised form by Mayfair Games after Pacesetter's demise. When the company 54°40' Orphyte was founded in 1991, they purchased many of the product rights to Pacesetter's games and all of its backstock. [1]: 199 Chill is owned by
The following year, Pacesetter published a number of supplements, including Vampires, a 96-page softcover book designed by Gali Sanchez and Michael Williams, with interior artwork by Stephen Sullivan and cover art by Susan Collins. After Pacesetter went out of business, Mayfair Games acquired the rights to Chill and published a second edition ...
The 3rd edition D&D Dungeon Master's Guide was published in September 2000. [17] Monte Cook, Jonathan Tweet, and Skip Williams all contributed to the 3rd edition Player's Handbook, Dungeon Master's Guide, and Monster Manual, and then each designer wrote one of the books based on those contributions. [18] Cook is credited with the book's design.
Arms of the Chosen (Meghan Fitzgerald, Susann Hessen, James Huggins, Eric Minton, Neall Raemonn Price, Lauren Roy, Monica Speca, Robert Vance): A book on artifacts, including weapons and armor, various forms of miscellaneous artifacts, and Evocations (a new type of power introduced in 3rd Edition which draws upon a specific artifact), as well ...
An indie role-playing game is a role-playing game published by individuals or small press publishers, in contrast to games published by large corporations. [1] [2] [3] Indie tabletop role-playing game designers participate in various game distribution networks, development communities, and gaming conventions, both in person and online.
A guide to the year 2061, one of the most eventful in Third Edition. 10651: 3-89064-651-4: 3rd: 2003-09: 2062: Target: Awakened Lands: A guidebook on Australia and on magical sites worldwide. 10652: 1-55560-426-9 (FASA) 3-89064-652-2 (FanPro) 3rd: 2002 (FASA) 2003 (FanPro) 2062: Threats 2: A guidebook to individuals and groups antagonistic to ...