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While the original research indicated that 6 out of 6 clues (or cues) meant that a person was more likely above 0.08% at the time of the test, subsequent research conducted by the NHTSA has indicated that a "Hit" occurred when the number of reported signs for a given BAC fell within the range: a > 0.06% at 4–6 clues; a 0.05 – 0.059% at 2 ...
Ask the patient to walk a short distance, turn and then walk back. Observation: looking for symmetry, smoothness of movement, normal stride length, pelvic tilt, arm swing, normal heel strike, stance, toe-off, swing through and ability to turn with ease. Note any antalgic, trendelenburg, hemiplegic or parkinsonian gait features. Arms, legs and spine
Once you find the brick, go towards your right 2 times. On the first right you will pass the scene in which you saw the door. In the next scene you will come across a window.
Therefore, inability to walk correctly in tandem gait does not prove the presence of ataxia. [citation needed] Profoundly affected tandem gait with no other perceptible deficits is a defining feature of posterior vermal split syndrome. [1] Suspects may also be asked to perform a tandem gait walk during the "walk and turn" part of a field ...
Give the coins to the tavern keeper and the guest room can now be accessed. Enter the guest room. Use the old photo on the picture frame at the left side of the room to find a jewel piece.
The Timed Up and Go test (TUG) is a simple test used to assess a person's mobility and requires both static and dynamic balance. [1]It uses the time that a person takes to rise from a chair, walk three meters, turn around 180 degrees, walk back to the chair, and sit down while turning 180 degrees.
The test takes 3–5 minutes and consists of walking 6 meters between 2 parallel lines measured 8”, 12” and 15” across in width. The test is scored based on number of stepping errors, i.e. stepping on a line (+1) or stepping over a line (+2), where a higher score denotes decrease performance and total time to perform walk. [2]
The players have to solve cases using the clues provided by visiting locations on the board such as 221B Baker Street, Scotland Yard, Apothecary and Pawn Broker. The original game has twenty cases, but there are eight expansion sets of 20 cases each for a total of 180 cases available for play, created through 1986.