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Abalone is a two-player abstract strategy board game designed by Michel Lalet and Laurent Lévi in 1987. Players are represented by opposing black and white marbles [1] on a hexagonal board with the objective of pushing six of the opponent's marbles off the edge of the board.
The Laves tilings have vertices at the centers of the regular polygons, and edges connecting centers of regular polygons that share an edge. The tiles of the Laves tilings are called planigons. This includes the 3 regular tiles (triangle, square and hexagon) and 8 irregular ones. [4] Each vertex has edges evenly spaced around it.
The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Name Release date Developer/publisher Babes in Toyland: 1997: Conexus, Inc., MGM Interactive Baby Brats - Super Play Room: 1994: Albert C. Ashton Backgammon: 1990: Graphics Software Labs, Microforum Manufacturing Inc.
Hex was also issued as one of the games in the 1974 3M Paper Games Series; the game contained a 5 + 1 ⁄ 2-by-8 + 1 ⁄ 2-inch (140 mm × 220 mm) 50-sheet pad of ruled Hex grids. Hex is currently published by Nestorgames in a 11×11 size, a 14×14, and a 19×19 size. [7]
A rhombitrihexagonal tiling: tiled floor in the Archeological Museum of Seville, Spain, using square, triangle, and hexagon prototiles. Tessellation in two dimensions, also called planar tiling, is a topic in geometry that studies how shapes, known as tiles, can be arranged to fill a plane without any gaps, according to a given set of rules ...