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  2. ObjectARX - Wikipedia

    en.wikipedia.org/wiki/ObjectARX

    The ObjectARX SDK is published by Autodesk and freely available under license from Autodesk. [1] The ObjectARX SDK consists primarily of C++ headers and libraries that can be used to build Windows DLLs that can be loaded into the AutoCAD process and interact directly with the AutoCAD application.

  3. BricsCAD - Wikipedia

    en.wikipedia.org/wiki/BricsCAD

    BricsCAD Pro contains all the functionality of BricsCAD Lite, plus 3D modeling and parametrics, standard part libraries, a rendering engine, a materials library, and an Autodesk AutoCAD ObjectARX-compatible development system that supports hundreds of third-party application programs. In V21 and above, BricsCAD Pro offers the features of the ...

  4. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    There are also higher-level 3D scene-graph APIs which provide additional functionality on top of the lower-level rendering API. Such libraries under active development include: Such libraries under active development include:

  5. List of 3D rendering software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_rendering_software

    This page provides a list of 3D rendering software, the dedicated engines used for rendering computer-generated imagery. This is not the same as 3D modeling software , which involves the creation of 3D models, for which the software listed below can produce realistically rendered visualisations.

  6. Chaos Corona - Wikipedia

    en.wikipedia.org/wiki/Chaos_Corona

    For instance, Chaos Corona 8 (2022) includes Cosmos (a library of curated render-ready models with comprehensive materials, such as furniture, trees, cars, and people, as well as HDR sky images); materials library and materials editor; [9] conversion tools that simplify import of scenes, lights, objects, and materials from V-Ray, Mental Ray ...

  7. Autodesk Arnold - Wikipedia

    en.wikipedia.org/wiki/Autodesk_Arnold

    Autodesk Arnold (also known as simply Arnold) is a computer program for rendering three-dimensional, computer-generated scenes using unbiased, physically-based, Monte Carlo path tracing techniques. Created in Spain by Marcos Fajardo, it was later co-developed by his company Solid Angle SL (now owned by Autodesk ) and Sony Pictures Imageworks .

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