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  2. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    In 2002, Microsoft released DirectX 9 with support for the use of much longer shader programs than before with pixel and vertex shader version 2.0. Microsoft has continued to update the DirectX suite since then, introducing Shader Model 3.0 in DirectX 9.0c, released in August 2004.

  3. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]

  4. Feature levels in Direct3D - Wikipedia

    en.wikipedia.org/wiki/Feature_levels_in_Direct3D

    In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...

  5. D3DX - Wikipedia

    en.wikipedia.org/wiki/D3DX

    The D3DX10 utility library for Direct3D 10 was similar to the D3DX for Direct3D 9 in functionality, and included the same D3DXMath library and Block Compression (BC1-BC5) software codecs. The key differences were that Effects for Direct3D 10 was made an OS component, the HLSL compiler was moved to a distinct D3DCompile DLL, and the texture ...

  6. Microsoft Visual C++ - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Visual_C++

    Visual C++ ships with different versions of C runtime libraries. [59] This means users can compile their code with any of the available libraries. However, this can cause some problems when using different components (DLLs, EXEs) in the same program. A typical example is a program using different libraries.

  7. Windows Me - Wikipedia

    en.wikipedia.org/wiki/Windows_Me

    Windows Media Format Runtime and Windows Media Player 9 Series (including Windows Media Encoder 7.1 and the Windows Media 8 Decoding Utility) MSN Messenger 7.0; Windows Installer 2.0; DirectX 9.0c (the latest compatible runtime is from October 2007.) [49].NET Framework 2.0; Microsoft Visual C++ 2005 runtime; Text Services Framework

  8. Windows 98 - Wikipedia

    en.wikipedia.org/wiki/Windows_98

    Windows Media Format Runtime and Windows Media Player 9 Series; Windows Media Encoder 7.1 and Windows Media 8 Encoding Utility; DirectX 9.0c (the latest compatible runtime is from October 2007.) [80] MSN Messenger 7.0; Significant features from newer Microsoft operating systems can be installed on Windows 98.

  9. Cg (programming language) - Wikipedia

    en.wikipedia.org/wiki/Cg_(programming_language)

    Shader Model 2.0b — Radeon X700-X850 shader model, DirectX 9.0b. Shader Model 3.0 — Radeon X1000 and GeForce 6, DirectX 9.0c. Shader Model 4.0 — Radeon HD 2000 and GeForce 8, DirectX 10. Shader Model 4.1 — Radeon HD 3000 and GeForce 200, DirectX 10.1. Shader Model 5.0 — Radeon HD 5000 and GeForce 400, DirectX 11.