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  2. Handshake (computing) - Wikipedia

    en.wikipedia.org/wiki/Handshake_(computing)

    Handshaking is a technique of communication between two entities. However, within TCP/IP RFCs, the term "handshake" is most commonly used to reference the TCP three-way handshake. For example, the term "handshake" is not present in RFCs covering FTP or SMTP. One exception is Transport Layer Security, TLS, setup, FTP RFC 4217.

  3. Multipath TCP - Wikipedia

    en.wikipedia.org/wiki/Multipath_TCP

    Multipath TCP is particularly useful in the context of wireless networks; [2] using both Wi-Fi and a mobile network is a typical use case. [3] In addition to the gains in throughput from inverse multiplexing, links may be added or dropped as the user moves in or out of coverage without disrupting the end-to-end TCP connection. [4]

  4. Transmission Control Protocol - Wikipedia

    en.wikipedia.org/wiki/Transmission_Control_Protocol

    It is also possible to terminate the connection by a 3-way handshake, when host A sends a FIN and host B replies with a FIN & ACK (combining two steps into one) and host A replies with an ACK. [33] Some operating systems, such as Linux and HP-UX, [citation needed] implement a half-duplex close sequence. If the host actively closes a connection ...

  5. List of video game middleware - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_middleware

    Autodesk Gameware - from Autodesk, includes Scaleform GFx, Kynapse, Beast and HumanIK.; Nvidia GameWorks - visual FX, physics, particle and fluid simulations.; Simplygon - automated 3D content optimization for a variety of assets as vegetation, buildings, scene views etc.

  6. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. [44]

  7. Stream Control Transmission Protocol - Wikipedia

    en.wikipedia.org/wiki/Stream_Control...

    The Stream Control Transmission Protocol (SCTP) is a computer networking communications protocol in the transport layer of the Internet protocol suite.Originally intended for Signaling System 7 (SS7) message transport in telecommunication, the protocol provides the message-oriented feature of the User Datagram Protocol (UDP), while ensuring reliable, in-sequence transport of messages with ...

  8. Point-to-Point Protocol - Wikipedia

    en.wikipedia.org/wiki/Point-to-Point_Protocol

    RFC 1547 (Requirements for an Internet Standard Point-to-Point Protocol, December 1993) provides historical information about the need for PPP and its development. A series of related RFCs have been written to define how a variety of network control protocols, including TCP/IP , DECnet , AppleTalk , IPX , work with PPP; they can be found on the ...

  9. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    Tahoe: if three duplicate ACKs are received (i.e. four ACKs acknowledging the same packet, which are not piggybacked on data and do not change the receiver's advertised window), Tahoe performs a fast retransmit, sets the slow start threshold to half of the current congestion window, reduces the congestion window to 1 MSS, and resets to slow ...