Search results
Results From The WOW.Com Content Network
Klipper is set up on a computer running Linux (such as Raspberry Pi), and in addition, appropriate firmware must be flashed onto the printer's microcontroller. Configuration is done through a text-based configuration file, which allows for customization and control of the printer's behavior. To interact with Klipper, the user needs an interface.
Adaptive mesh refinement (AMR) changes the spacing of grid points, to change how accurately the solution is known in that region. In the shallow water example, the grid might in general be spaced every few feet—but it could be adaptively refined to have grid points every few inches in places where there are large waves.
An algorithm generating a mesh is typically controlled by the above three and other parameters. Some types of computer analysis of a constructed design require an adaptive mesh refinement, which is a mesh made finer (using stronger parameters) in regions where the analysis needs more detail. [1] [2]
Summer Time Rendering is a Japanese anime television series based on the manga series of the same name written and illustrated by Yasuki Tanaka. The series was announced at the end of the 139th and final chapter of the manga in February 2021. [1] It was later confirmed to be a 25-episode television series. [2]
Adaptive histogram equalization (AHE) is a computer image processing technique used to improve contrast in images. It differs from ordinary histogram equalization in the respect that the adaptive method computes several histograms , each corresponding to a distinct section of the image, and uses them to redistribute the lightness values of the ...
Initial applications of adaptive beamforming were largely focused in radar and electronic countermeasures to mitigate the effect of signal jamming in the military domain. [2] Radar uses can be seen here Phased array radar. Although not strictly adaptive, these radar applications make use of either static or dynamic (scanning) beamforming.
Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [ 1 ] Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".
The product innovation behind Adaptive Simulations is enabled by adaptive algorithms, based on the research experiments in the areas of numerical analysis, Computational Fluid Dynamics (CFD) and computer science at KTH Institute. These adaptive algorithms are said to make the simulation process less complex, for the inexperienced users.