When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Lychrel number - Wikipedia

    en.wikipedia.org/wiki/Lychrel_number

    A Lychrel number is a natural number that cannot form a palindrome through the iterative process of repeatedly reversing its digits and adding the resulting numbers. This process is sometimes called the 196-algorithm , after the most famous number associated with the process.

  3. Shunting yard algorithm - Wikipedia

    en.wikipedia.org/wiki/Shunting_yard_algorithm

    To convert, the program reads each symbol in order and does something based on that symbol. The result for the above examples would be (in reverse Polish notation) "3 4 +" and "3 4 2 1 − × +", respectively. The shunting yard algorithm will correctly parse all valid infix expressions, but does not reject all invalid expressions.

  4. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...

  5. Palindromic number - Wikipedia

    en.wikipedia.org/wiki/Palindromic_number

    A number that is non-palindromic in all bases b in the range 2 ≤ b ≤ n − 2 can be called a strictly non-palindromic number. For example, the number 6 is written as "110" in base 2, "20" in base 3, and "12" in base 4, none of which are palindromes. All strictly non-palindromic numbers larger than 6 are prime.

  6. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  7. Modular multiplicative inverse - Wikipedia

    en.wikipedia.org/wiki/Modular_multiplicative_inverse

    Use the extended Euclidean algorithm to compute k −1, the modular multiplicative inverse of k mod 2 w, where w is the number of bits in a word. This inverse will exist since the numbers are odd and the modulus has no odd factors. For each number in the list, multiply it by k −1 and take the least significant word of the result.

  8. Bit-reversal permutation - Wikipedia

    en.wikipedia.org/wiki/Bit-reversal_permutation

    In the random-access machine commonly used in algorithm analysis, a simple algorithm that scans the indexes in input order and swaps whenever the scan encounters an index whose reversal is a larger number would perform a linear number of data moves. [10] However, computing the reversal of each index may take a non-constant number of steps.

  9. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    In computer programming, a magic number is any of the following: A unique value with unexplained meaning or multiple occurrences which could (preferably) be replaced with a named constant A constant numerical or text value used to identify a file format or protocol (for files, see List of file signatures )