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Aura: Fate of the Ages is an adventure-genre computer game created by Canadian studio Streko-Graphics Inc. and published by The Adventure Company. In 2007, Streko-Graphics Inc. released the second chapter, Aura II: The Sacred Rings , which continues the story of the first game.
D&D, Pathfinder, 13th Age, Fantasy AGE, Swords & Wizardry: Kobold Press: 2006–present Originally the setting for publisher Wolfgang Baur's own D&D campaign, the world which would later be named "Midgard" first appeared in a published product with the release of the 2006 adventure Steam & Brass. Mystara: Sword and sorcery (early), high fantasy ...
"United Nations Code for Trade and Transport Locations". UN/LOCODE 2011-2. UNECE. 28 February 2012. - includes IATA codes "ICAO Location Indicators by State" (PDF). International Civil Aviation Organization. 17 September 2010.
The cost of living calculator also breaks down the difference in typical costs between the two locations, including average rent and home prices. Let’s say you currently live in Joplin, Missouri ...
Brigadier General Antonio Parodi International Airport: EQS Formosa: Formosa International Airport: FMA Mar del Plata: Ástor Piazzolla International Airport: MDQ Mendoza: Governor Francisco Gabrielli International Airport: MDZ Neuquén: Presidente Perón International Airport: NQN Posadas: Libertador General José de San Martín Airport: PSS ...
Chalcolithic (or "Eneolithic", "Copper Age") Ancient history (The Bronze and Iron Ages are not part of prehistory for all regions and civilizations who had adopted or developed a writing system.) Bronze Age; Iron Age; Late Middle Ages. Renaissance; Early modern history; Modern history. Industrial Age (1760–1970) Machine Age (1880–1945) Age ...
Figuring out what to wear to the airport. It might sound silly, but it’s crucial to a comfortable, long flight. First, consider airplane cabin temperature and the climate you’re traveling to.
The original living campaign was the Living City, set in the Forgotten Realms city of Ravens Bluff, and created by the RPGA. [ 2 ] : 13 The campaign ran in its original form in Polyhedron magazine starting in the mid-1980s, and continued until shortly after the advent of 3rd Edition Dungeons & Dragons (D&D) in 2000. [ 3 ]