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  2. Interface (Java) - Wikipedia

    en.wikipedia.org/wiki/Interface_(Java)

    An interface in the Java programming language is an abstract type that is used to declare a behavior that classes must implement. They are similar to protocols.Interfaces are declared using the interface keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static and final).

  3. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    In the above example, the function Base<Derived>::interface(), though declared before the existence of the struct Derived is known by the compiler (i.e., before Derived is declared), is not actually instantiated by the compiler until it is actually called by some later code which occurs after the declaration of Derived (not shown in the above ...

  4. Marker interface pattern - Wikipedia

    en.wikipedia.org/wiki/Marker_interface_pattern

    An example of the application of marker interfaces from the Java programming language is the Serializable interface: package java.io ; public interface Serializable { } A class implements this interface to indicate that its non- transient data members can be written to an ObjectOutputStream .

  5. Constant interface - Wikipedia

    en.wikipedia.org/wiki/Constant_interface

    An instance of the interface is syntactically no more useful than the interface name itself (since it has no methods). Unless a developer checks any implemented interfaces when adding a constant to a class, or does so but makes a typo in the name of the added constant, the value of a constant can be silently changed. Consider Example 2 below.

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    Implementations of the singleton pattern ensure that only one instance of the singleton class ever exists and typically provide global access to that instance. Typically, this is accomplished by: Declaring all constructors of the class to be private, which prevents it from being instantiated by other objects

  7. Interface (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Interface_(object-oriented...

    For example, in Java, the Comparable interface specifies a method compareTo() which implementing classes must implement. This means that a sorting method, for example, can sort a collection of any objects of types which implement the Comparable interface, without having to know anything about the inner nature of the class (except that two of ...

  8. Interface-based programming - Wikipedia

    en.wikipedia.org/wiki/Interface-based_programming

    The use of interfaces to allow disparate teams to collaborate raises the question of how interface changes happen in interface-based programming. The problem is that if an interface is changed, e.g. by adding a new method, old code written to implement the interface will no longer compile – and in the case of dynamically loaded or linked plugins, will either fail to load or link, or crash at ...

  9. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In class-based programming, a factory is an abstraction of a constructor of a class, while in prototype-based programming a factory is an abstraction of a prototype object. A constructor is concrete in that it creates objects as instances of one class, and by a specified process (class instantiation), while a factory can create objects by instantiating various classes, or by using other ...