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  2. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  3. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Realityvirtuality_continuum

    Reality–virtuality continuum. The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality.The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects.

  4. 3D user interaction - Wikipedia

    en.wikipedia.org/wiki/3D_user_interaction

    Virtual reality headsets and CAVEs (Cave Automatic Virtual Environment) are examples of a fully immersive visual display, where the user can see only the virtual world and not the real world. Semi-immersive displays allow users to see both.

  5. Jaron Lanier - Wikipedia

    en.wikipedia.org/wiki/Jaron_Lanier

    In his book Dawn of the New Everything: Encounters with Reality and Virtual Reality (2017), Lanier reflects on his upbringing in 1960s New Mexico, his lifelong relationship with technology, and his path to Silicon Valley. Part personal memoir and part rumination on virtual reality, Lanier highlights VR's versatility both in historical context ...

  6. Virtual reality applications - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_applications

    The first Canadian virtual reality film festival was the FIVARS Festival of International Virtual & Augmented Reality Stories, founded in 2015 by Keram Malicki-Sánchez. [131] In 2016, the first Polish VR program, The Abakanowicz Art Room was realized – it documented the art office of Magdalena Abakanowicz , made by Jarosław Pijarowski and ...

  7. 360-degree video - Wikipedia

    en.wikipedia.org/wiki/360-degree_video

    The use of the term "virtual reality" to describe 360-degree video has been disputed, as VR typically refers to interactive experiences wherein the viewer's motions can be tracked to allow real-time interactions within a virtual environment, with orientation and position tracking. In 360-degree video, the locations of viewers are fixed, viewers ...

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