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A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters.The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954–1955), and has been used in D&D and its predecessor Chainmail since the early 1970s.
The fictional races and peoples that appear in J. R. R. Tolkien's fantasy world of Middle-earth include the seven listed in Appendix F of The Lord of the Rings: Elves, Men, Dwarves, Hobbits, Ents, Orcs and Trolls, as well as spirits such as the Valar and Maiar.
The gnome appeared as a player character race in the original Player's Handbook (1978). [8] [9] The gnome also appeared in the original Monster Manual (1977). [10]A new gnomish subrace, the deep gnome (svirfneblin), was presented as a character race in the original Unearthed Arcana (1985). [11]
The original D&D was published as a box set in 1974 and features only a handful of the elements for which the game is known today: just three character classes (fighting-man, magic-user, and cleric); four races (human, dwarf, elf, and hobbit); only a few monsters; only three alignments (lawful, neutral, and chaotic). With a production budget of ...
Describes the campaign setting of Eberron, which combines a fantasy tone with pulp elements and steam-age technology. 288: 978-0-7869-5099-7: Dark Sun Campaign Setting: Robert J. Schwalb: August 17, 2010: Describes the campaign setting of Dark Sun, set in the post-apocalyptic desert world of Athas. 224: 978-0-7869-5493-3: Dark Sun Creature ...
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
The player then chooses a species (such as a dwarf, elf, or human – called "race" prior to 5e 2024), [37] a character class (such as a fighter, rogue, or wizard), an alignment (a moral and ethical outlook), and other features to round out the character's abilities and backstory, which have varied in nature through differing editions.
The most reclusive of all the elves, the wild elves pride themselves on their isolation and skill at keeping hidden. Their skin tends to be brown and they have similar colored hair which lightens with age. In 4th edition, wild elves are simply called elves, distinguishing them from the eladrin. [37]