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The IDE KDevelop showing a code minimap in the right corner of the screen. A code minimap in a text editor or Integrated development environment (IDE) is a reduced overview of the entire file in its own view pane, typically next to the main editor pane. The portion of the file visible in the main editor pane is highlighted, and clicking or ...
Compass/quest arrow - sometimes found in RPGs, first-person shooters and driving games, they help guide the player toward the objective. An example is in the first-person shooter BioShock, which displays an arrow pointing the direction of the next objective on the top of the player's HUD. Sometimes the compass itself might not be a real compass ...
Its development was led by John Cook and Robin Walker, the developers of the original Team Fortress mod. Team Fortress 2 was announced in 1998 under the name Team Fortress 2: Brotherhood of Arms. Initially, the game had more realistic, militaristic visuals and gameplay, but this changed over the protracted nine years of development.
Steve Hogarty of PC Zone commented on how familiar 2Fort was to players of Team Fortress Classic upon the release of Team Fortress 2, saying that "even if you'd already been told it was a remade version of the popular Team Fortress Classic map [...] its layout already exists as a semi-familiar strategy map in the back of your mind".