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  2. Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Huffman_coding

    Huffman tree generated from the exact frequencies of the text "this is an example of a huffman tree". Encoding the sentence with this code requires 135 (or 147) bits, as opposed to 288 (or 180) bits if 36 characters of 8 (or 5) bits were used (This assumes that the code tree structure is known to the decoder and thus does not need to be counted as part of the transmitted information).

  3. Adaptive Huffman coding - Wikipedia

    en.wikipedia.org/wiki/Adaptive_Huffman_coding

    In a FGK Huffman tree, a special external node, called 0-node, is used to identify a newly coming character. That is, whenever new data is encountered, output the path to the 0-node followed by the data. For a past-coming character, just output the path of the data in the current Huffman's tree.

  4. Canonical Huffman code - Wikipedia

    en.wikipedia.org/wiki/Canonical_Huffman_code

    In standard Huffman coding this model takes the form of a tree of variable-length codes, with the most frequent symbols located at the top of the structure and being represented by the fewest bits. However, this code tree introduces two critical inefficiencies into an implementation of the coding scheme.

  5. Weight-balanced tree - Wikipedia

    en.wikipedia.org/wiki/Weight-balanced_tree

    Join: The function Join is on two weight-balanced trees t 1 and t 2 and a key k and will return a tree containing all elements in t 1, t 2 as well as k. It requires k to be greater than all keys in t 1 and smaller than all keys in t 2. If the two trees have the balanced weight, Join simply create a new node with left subtree t 1, root k and ...

  6. Greedy algorithm - Wikipedia

    en.wikipedia.org/wiki/Greedy_algorithm

    A greedy algorithm is used to construct a Huffman tree during Huffman coding where it finds an optimal solution. In decision tree learning, greedy algorithms are commonly used, however they are not guaranteed to find the optimal solution. One popular such algorithm is the ID3 algorithm for decision tree construction.

  7. Deflate - Wikipedia

    en.wikipedia.org/wiki/DEFLATE

    As an alternative to including the tree representation, the "static tree" option provides standard fixed Huffman trees. The compressed size using the static trees can be computed using the same statistics (the number of times each symbol appears) as are used to generate the dynamic trees, so it is easy for a compressor to choose whichever is ...

  8. Trie - Wikipedia

    en.wikipedia.org/wiki/Trie

    In computer science, a trie (/ ˈ t r aɪ /, / ˈ t r iː /), also known as a digital tree or prefix tree, [1] is a specialized search tree data structure used to store and retrieve strings from a dictionary or set. Unlike a binary search tree, nodes in a trie do not store their associated key.

  9. File:Huffman coding example.svg - Wikipedia

    en.wikipedia.org/.../File:Huffman_coding_example.svg

    The picture is an example of Huffman coding. Colors make it clearer, but they are not necessary to understand it (according to Wikipedia's guidelines): probability is shown in red, binary code is shown in blue inside a yellow frame. For a more detailed description see below (I couldn't insert a table here). Date: 18 May 2007: Source: self-made