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Huffman tree generated from the exact frequencies of the text "this is an example of a huffman tree". Encoding the sentence with this code requires 135 (or 147) bits, as opposed to 288 (or 180) bits if 36 characters of 8 (or 5) bits were used (This assumes that the code tree structure is known to the decoder and thus does not need to be counted as part of the transmitted information).
The advantage of a canonical Huffman tree is that it can be encoded in fewer bits than an arbitrary tree. Let us take our original Huffman codebook: A = 11 B = 0 C = 101 D = 100 There are several ways we could encode this Huffman tree. For example, we could write each symbol followed by the number of bits and code:
Adaptive Huffman coding (also called Dynamic Huffman coding) is an adaptive coding technique based on Huffman coding. It permits building the code as the symbols are being transmitted, having no initial knowledge of source distribution, that allows one-pass encoding and adaptation to changing conditions in data.
Instructions to generate the necessary Huffman tree immediately follow the block header. The static Huffman option is used for short messages, where the fixed saving gained by omitting the tree outweighs the percentage compression loss due to using a non-optimal (thus, not technically Huffman) code. Compression is achieved through two steps:
A few years later, David A. Huffman (1952) [13] gave a different algorithm that always produces an optimal tree for any given symbol probabilities. While Fano's Shannon–Fano tree is created by dividing from the root to the leaves, the Huffman algorithm works in the opposite direction, merging from the leaves to the root.
Huffman threaded code consists of lists of tokens stored as Huffman codes. A Huffman code is a variable-length string of bits that identifies a unique token. A Huffman-threaded interpreter locates subroutines using an index table or a tree of pointers that can be navigated by the Huffman code. Huffman-threaded code is one of the most compact ...
In the table below is an example of creating a code scheme for symbols a 1 to a 6. The value of l i gives the number of bits used to represent the symbol a i . The last column is the bit code of each symbol.
Rather than unary encoding, effectively this is an extreme form of a Huffman tree, where each code has half the probability of the previous code. Huffman-code bit lengths are required to reconstruct each of the used canonical Huffman tables. Each bit length is stored as an encoded difference against the previous-code bit length.