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  2. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In the Dungeons & Dragons game, magic is a force of nature and a part of the world. Since the publication of Advanced Dungeons & Dragons (1977), magic has typically been divided into two main types: arcane, which comes from the world and universe around the caster, and divine, which is inspired from above (or below): the realms of gods and demons.

  3. Dragon Quest (TSR) - Wikipedia

    en.wikipedia.org/wiki/Dragon_Quest_(TSR)

    Dragon Quest, is an adventure board game created by TSR, inc. in 1992, designed as a children's introduction to fantasy role-playing, using a simplified form of the Basic rules for Dungeons & Dragons. It was conceived as a commercial competitor for the popular fantasy board game HeroQuest.

  4. Dragon Quest - Wikipedia

    en.wikipedia.org/wiki/Dragon_Quest

    Dragon Quest, [a] previously published as Dragon Warrior in North America until 2005, [b] is a series of role-playing video games created by Japanese game designer Yuji Horii (Armor Project), character designer Akira Toriyama (Bird Studio), and composer Koichi Sugiyama (Sugiyama Kobo) and published by Square Enix (formerly Enix).

  5. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  6. List of Dungeons & Dragons modules - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The term is usually applied to adventures published for all Dungeons & Dragons games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of Dungeons & Dragons adventures.

  7. Magic systems in games - Wikipedia

    en.wikipedia.org/wiki/Magic_systems_in_games

    In the first case, the spellcaster must re-memorize the spell from a source, typically a grimoire. In the second case, the caster must find new ingredients and prepare the equipment needed to cast the spell. For example, Dungeons & Dragons simplified Jack Vance's formula "to a number of spell slots scaling with the player character's level".

  8. List of Dragonlance modules and sourcebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dragonlance...

    Required SAGA System or Advanced Dungeons & Dragons. [64] Miscellaneous Dragonlance Classics: 15th Anniversary Edition: Steve Miller, Stan! Brown: 1999 0-7869-1350-9: Rewrite of the original Dragonlance Chronicles adventures. Required SAGA System or Advanced Dungeons & Dragons. [6] [65] [66] [67] Fate Deck: Steven Brown, Steve Miller, Ed Stark 1998

  9. Waterdeep: Dragon Heist - Wikipedia

    en.wikipedia.org/wiki/Waterdeep:_Dragon_Heist

    Waterdeep: Dragon Heist is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. [1] It is the first part of the Waterdeep storyline and followed by a second adventure, Waterdeep: Dungeon of the Mad Mage .