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Stardew Valley was originally titled Sprout Valley and was created by American indie game designer Eric Barone, known professionally as ConcernedApe. [ 6 ] [ 7 ] [ 8 ] Barone graduated from the University of Washington Tacoma in 2011 with a computer science degree but was unable to get a job in the industry, instead working as an usher at the ...
The Prescription for Sleep: Stardew Valley album was released in May 2021. It includes 10 tracks from the game's original soundtrack and one new track called "Beauty in the Seasons". [ 11 ] ConcernedApe promoted its first Stardew Valley concert tour, Stardew Valley: Festival of Seasons , on October 10, 2023. [ 12 ]
The test takes 3–5 minutes and consists of walking 6 meters between 2 parallel lines measured 8”, 12” and 15” across in width. The test is scored based on number of stepping errors, i.e. stepping on a line (+1) or stepping over a line (+2), where a higher score denotes decrease performance and total time to perform walk. [2]
Stardew Valley: The Board Game is a board game based on the video game Stardew Valley, designed by Eric Barone and Cole Medeiros and published by ConcernedApe. Released in 2021, the game follows the plot of the video game. It is a cooperative game that allows up to four players, including the option to play alone.
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In the mathematical field of graph theory, a Hamiltonian path (or traceable path) is a path in an undirected or directed graph that visits each vertex exactly once. A Hamiltonian cycle (or Hamiltonian circuit) is a cycle that visits each vertex exactly once. A Hamiltonian path that starts and ends at adjacent vertices can be completed by adding ...
An Eulerian trail, [note 1] or Euler walk, in an undirected graph is a walk that uses each edge exactly once. If such a walk exists, the graph is called traversable or semi-eulerian. [3] An Eulerian cycle, [note 1] also called an Eulerian circuit or Euler tour, in an undirected graph is a cycle that uses each edge exactly once.
The Trail Making Test is a neuropsychological test of visual attention and task switching. It has two parts, in which the subject is instructed to connect a set of 25 dots as quickly as possible while maintaining accuracy. [ 1 ]