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The Zapper is an electronic light gun accessory launched within the Nintendo Entertainment System (NES) in North America on October 18, 1985. It is a cosmetic redesign by Nintendo of America's head designer Lance Barr, based on Gunpei Yokoi's Video Shooting Series light gun (光線銃シリーズガン), which had been released in Japan for the Famicom on February 18, 1984.
Wii Zapper with Wii Remote and Nunchuk. The Wii Zapper is a gun shell peripheral for the Wii Remote. The name is a reference to and successor of the NES Zapper light gun for the Nintendo Entertainment System. It is mainly used to enhance controls for shooter games, including light gun shooters, first-person shooters, and third-person shooters.
However, the slow motion feature does not work with all games, including games compatible with the NES Zapper or R.O.B. accessories. The slow button works by very rapidly pressing a virtual start button, which could lead to problems when the player attempts to do an action while the game is paused (e.g., jumping or firing).
Zapper: One Wicked Cricket! is a platform game for the Xbox, GameCube, PlayStation 2, Game Boy Advance, and Microsoft Windows. For most platforms, it was developed by Blitz Games and published by Infogrames Interactive ; Atomic Planet Entertainment developed the Game Boy Advance version.
Periscope is an early electro-mechanical game, [3] and the first arcade game to cost one quarter per play. [4] Sega's 1969 game Missile features electronic sound and a moving film strip to represent the targets on a projection screen, [ 5 ] and its 1972 game Killer Shark features a mounted light gun with targets whose movement and reactions are ...
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Link's Crossbow Training [a] is a shooting video game developed and published by Nintendo for the Wii video game console. It was bundled with the Wii Zapper peripheral and was the first title to use it. The game was released worldwide in 2007, and in Japan in May 2008.
Duck Hunt is a first-person shooter game with moving on-screen targets, firing the NES Zapper light gun at a CRT television screen. [7] The player selects the game mode, one or two targets appear, and the player has three attempts to hit them before they disappear.