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A magic circle is a circle of space marked out by practitioners of some branches of ritual magic, which they generally believe will contain energy and form a sacred space, or will provide them a form of magical protection, or both. It may be marked physically, drawn in a material like salt, flour, or chalk, or merely visualised.
Druid Circles and Wild Shape [78] Mike Mearls, Jeremy Crawford November 28, 2016: 4 Druid (Circle of Dreams, Circle of the Shepard, Circle of Twilight), Wild Shape (variant rules) Fighter: Martial Archetypes [79] Mike Mearls, Jeremy Crawford December 5, 2016: 4 Fighter (Arcane Archer, Knight, Samurai, and Sharpshooter) Monk: Monastic Traditions ...
The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. [1] [2] Druids wield nature-themed magic. Druids cast spells like clerics, but unlike them do not have special powers against undead and, in some editions, cannot use metal armor. Druids have a unique ability that allows them to change into various ...
A druid was a member of the high-ranking priestly class in ancient Celtic cultures. Druids were religious leaders as well as legal authorities, adjudicators, lorekeepers, medical professionals and political advisors.
In The Standing Stone, a tiefling sorcerer named Dyson discovers a circle of standing stones constructed centuries ago by druids to hold their annual rituals; the druid community was later destroyed by the great dragon Ashardalon. Dyson uses the magic of the stones to replace people with animals transformed into humanoid form, loyal to him.
The smaller 1886 version of The Magic Circle, 88 cm x 60 cm (34.6 in x 23.6 in), in a private collection Miranda - The Tempest by J. W. Waterhouse (1916) A study for the painting, c. 1886, in a private collection. The Magic Circle is an 1886 oil painting in the Pre-Raphaelite style by John William Waterhouse. Two copies of the painting were ...
Realms of Magic, edited by Brian Thomsen and J. Robert King (paperback, December 1995, ISBN 978-0-7869-0303-0) "Prologue" by Brian Thomsen "Guenhwyvar" by R. A. Salvatore "Smoke Powder And Mirrors" by Jeff Grubb "The Magic Thief" by Mark Anthony "The Quiet Place" by Christie Golden "The Eye Of The Dragon" by Ed Greenwood "Every Dog His Day" by ...
In games and digital media, the "magic circle" is the space in which the normal rules and reality of the world are suspended and replaced by the artificial reality of a game world. [1] As noted by Edward Castronova in Synthetic Worlds: The Business and Culture of Online Games , the boundary delineating this space "can be considered a shield of ...