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The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
Recursive flood fill with 4 directions. Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute.
The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.
The term "vanilla" in "vanilla sex" leverages the polysemic nature of the term, meaning both literally "vanilla" or "conventional", depending on the context.[5] It originally derives from the use of vanilla extract as the basic flavoring for ice cream, and by extension, meaning plain or conventional.
Team Fortress 2 (TF2) is a multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic.
Android Lollipop (codenamed Android L during development) is the fifth major version of the Android mobile operating system developed by Google and the 12th version of Android, spanning versions between 5.0 and 5.1.1.