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  2. The ClueFinders 4th Grade Adventures: Puzzle of the Pyramid

    en.wikipedia.org/wiki/The_ClueFinders_4th_Grade...

    All Game Guide gave the game four out five stars, generally complimenting graphics, gameplay and controls, and called it "a delightful mix of adventure and learning". [2] Game Vortex rated it 80/100, [3] 7Wolf Magazine rated it 70/100, while macHOME gave it 3 out of 5 stars. [4]

  3. FASTT Math - Wikipedia

    en.wikipedia.org/wiki/FASTT_Math

    The study was conducted at two different primary schools, at the first school a fourth grade class was selected to use FASTT Math while the fifth and sixth grade classes stood as control groups, while the second school its fourth grade class was selected to be the control group while the fifth and sixth grade classes were selected to use FASTT ...

  4. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and cast spells, and Prodigy English, a sandbox game where players answer English questions to earn currency to gain items. Although each game is standalone, both are accessible through a single Prodigy account.

  5. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) is an educational media franchise created for children, primarily consisting of educational games.The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten.

  6. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  7. Blaster Learning System - Wikipedia

    en.wikipedia.org/wiki/Blaster_Learning_System

    The original game was praised by InfoWorld for its high resolution graphics, and considered it a standout title in the drill-and-practice edutainment video game genre. [15] II Computing listed Math Blaster second on the magazine's list of top Apple II education software as of late 1985, based on sales and market-share data.