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The Island of Dr. Brain is the second game in the Dr. Brain series by Sierra On-Line.It was released in 1992 and was only available for IBM PC compatibles. [1] Like the first game in the Dr. Brain series, Castle of Dr. Brain, Island is an educational puzzle adventure game.
Merlina McGovern of Adventure Gamers rated the game 3.5 out of 5 wrote that "Although The House of Da Vinci is slightly marred by persnickety mechanics and the occasionally frustrating puzzle, exploring the mind of a genius by reverse engineering his inventions will pull you into a gorgeous Renaissance world and keep you challenged throughout." [2]
The game is a first-person perspective puzzle-oriented adventure game. [10] Elements of the gameplay have been compared to Myst, Riven, The 7th Guest, The 11th Hour, and Zork Nemesis. [11] [12] The game has over 150 scenarios, a supernatural-sounding musical landscape, and a non-linear plot. [13]
Fans have also commented on hopes for an Agent B game following the post-credits scene of Agent A. Nintendo World Report reviewed the Switch version of the game and praised its setting, its visual style, the dialogues and the "simple but fun" puzzles. At the same time the magazine criticized the lack of "a serious challenge" and game features ...
Response within the community was a bit more positive, with likewise criticism directed at the gameplay and structure, though more praise was given to the game's storyline. The adventure game-focused site Adventure Gamers gave A Puzzle of Flesh a rating of 2.5 out of 5, finding flaws in both its story and cinematic production, but noting that ...
Browse and play any of the 40+ online puzzle games for free against the AI or against your friends. Enjoy challenging puzzle games such as Just Words, Letter Garden, Bubble Mouse Blast, Codeword ...
Puzzle Agent 2 is an adventure/puzzle game by Telltale Games, in collaboration with Graham Annable. It is the sequel to Nelson Tethers: Puzzle Agent . It was released on June 30, 2011.
Deliver Us the Moon is a adventure puzzle game experienced at various points of the narrative from either a first-person or a third-person perspective, which is determined by the type of action that must be completed. [2] For example, the camera shifts to a first-person perspective when the player controls a floating robot tied to a puzzle. [2]