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  2. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    Reference types include class types, interface types, and array types. When the constructor is called, an object is created on the heap and a reference is assigned to the variable. When a variable of an object gets out of scope, the reference is broken and when there are no references left, the object gets marked as garbage.

  3. Double-checked locking - Wikipedia

    en.wikipedia.org/wiki/Double-checked_locking

    Due to the semantics of some programming languages, the code generated by the compiler is allowed to update the shared variable to point to a partially constructed object before A has finished performing the initialization. For example, in Java if a call to a constructor has been inlined then the shared variable may immediately be updated once ...

  4. List of Java keywords - Wikipedia

    en.wikipedia.org/wiki/List_of_Java_keywords

    A statement in the switch block can be labeled with one or more case or default labels. The switch statement evaluates its expression, then executes all statements that follow the matching case label; see switch. [9] [10] catch Used in conjunction with a try block and an optional finally block.

  5. Boxing (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Boxing_(computer_programming)

    Integer are reference objects, on the surface no different from List, Object, and so forth. To convert from an int to an Integer, one had to "manually" instantiate the Integer object. As of J2SE 5.0, the compiler will accept the last line, and automatically transform it so that an Integer object is created to store the value 9. [2]

  6. Variable shadowing - Wikipedia

    en.wikipedia.org/wiki/Variable_shadowing

    In computer programming, variable shadowing occurs when a variable declared within a certain scope (decision block, method, or inner class) has the same name as a variable declared in an outer scope. At the level of identifiers (names, rather than variables), this is known as name masking .

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  8. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    The following presents examples for one of the most widely used object-oriented languages, Java, which should cover nearly every way that an object-oriented language can treat this problem. Unlike in C++, objects in Java are always accessed indirectly through references. Objects are never created implicitly but instead are always passed or ...

  9. Generics in Java - Wikipedia

    en.wikipedia.org/wiki/Generics_in_Java

    A type variable is an unqualified identifier. Type variables are introduced by generic class declarations, generic interface declarations, generic method declarations, and by generic constructor declarations. A class is generic if it declares one or more type variables. [6] It defines one or more type variables that act as parameters. [7]