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Display Data Channel (DDC) is a collection of protocols for digital communication between a computer display and a graphics adapter that enable the display to communicate its supported display modes to the adapter and that enable the computer host to adjust monitor parameters, such as brightness and contrast.
Most LCD monitors are able to inform the PC of their native resolution using Extended display identification data (EDID); however, some LCD TVs, especially those with 1366x768 pixels, fail to provide their native resolution and only provide a set of lower resolutions, resulting in a less than pixel perfect output.
Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1] It is a low-latency algorithm based on delta PCM coding and YC G C O-R color space. [1] [2]
A composite monitor or composite video monitor is any analog video display that receives input in the form of an analog composite video signal to a defined specification. [1] A composite video signal encodes all information on a single conductor; a composite cable has a single live conductor plus earth.
In addition to digital, some DVI connectors also have pins that pass an analog signal, which can be used to connect an analog monitor. The analog pins are the four that surround the flat blade on a DVI-I or DVI-A connector. A VGA monitor, for example, can be connected to a video source with DVI-I through the use of a passive adapter. Since the ...
The signal standard and pinout are backward-compatible with CGA, allowing EGA monitors to be used on CGA cards and vice versa. Early VGA cards also used this connector. VGA connector (DE-15) Became a nearly ubiquitous analog computer display connector after first being introduced with IBM x86 machines.
High-Definition Multimedia Interface (HDMI) is a proprietary audio/video interface for transmitting uncompressed video data and compressed or uncompressed digital audio data from a source device, such as a display controller, to a computer monitor, video projector, digital television, or digital audio device. [3]
320 × 200 at 70 Hz was the most common mode for early 1990s PC games, with pixel-doubling and line-doubling performed in hardware to present a 640 × 400 at 70 Hz signal to the monitor. The Windows 95/98/Me LOGO.SYS boot-up image was 320 × 400 resolution, displayed with pixel-doubling to present a 640 × 400 at 70 Hz signal to the monitor.