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Display Data Channel (DDC) is a collection of protocols for digital communication between a computer display and a graphics adapter that enable the display to communicate its supported display modes to the adapter and that enable the computer host to adjust monitor parameters, such as brightness and contrast.
Perception [a] is a first-person horror-themed adventure video game developed by The Deep End Games and published by The Deep End Games and Feardemic. It was released for Microsoft Windows on May 30, 2017, followed by the PlayStation 4 and Xbox One versions on June 6, and by the Nintendo Switch version on October 31.
Visage is a 2020 independent psychological horror video game developed and published by SadSquare Studio. Set in a strangely structured house with a somber history, players control Dwayne Anderson as he explores the backstories of the inhabitants that once lived there.
Signalis is a survival horror video game developed by rose-engine and published by Humble Games and Playism. The game was released for Windows PC, Nintendo Switch, PlayStation 4 and Xbox One on October 27, 2022. It received generally positive reviews upon release.
Phantasmagoria is a point-and-click adventure horror video game designed by Roberta Williams for MS-DOS and Microsoft Windows and released by Sierra On-Line on August 24, 1995. . It tells the story of Adrienne Delaney (Victoria Morsell), a writer who moves into a remote mansion and finds herself terrorized by supernatural forc
The Devil in Me is an interactive drama and survival horror game. [1] [2] It was developed on Unreal Engine 4 and is presented from a third-person perspective.[3] [4] Players take control of five protagonists who are members of a documentary film crew that are shooting the season finale of their series which focuses on H. H. Holmes, when they receive an invite to a modern-day replica of Holmes ...
Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [ 2 ] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate.
The epilepsy warning, which by the time was already common among video games released in Poland and almost omnipresent in Europe, was used as an example of the game's exceptionally negative impact on young people. [18] According to Der Spiegel, The Devil Inside was commercially unsuccessful. [19]