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  2. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    Examples of algorithms for this task include New Edge-Directed Interpolation (NEDI), [1] [2] Edge-Guided Image Interpolation (EGGI), [3] Iterative Curvature-Based Interpolation (ICBI), [citation needed] and Directional Cubic Convolution Interpolation (DCCI). [4] A study found that DCCI had the best scores in PSNR and SSIM on a series of test ...

  3. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Image scaling can be interpreted as a form of image resampling or image reconstruction from the view of the Nyquist sampling theorem.According to the theorem, downsampling to a smaller image from a higher-resolution original can only be carried out after applying a suitable 2D anti-aliasing filter to prevent aliasing artifacts.

  4. Quadratic form - Wikipedia

    en.wikipedia.org/wiki/Quadratic_form

    An integral quadratic form has integer coefficients, such as x 2 + xy + y 2; equivalently, given a lattice Λ in a vector space V (over a field with characteristic 0, such as Q or R), a quadratic form Q is integral with respect to Λ if and only if it is integer-valued on Λ, meaning Q(x, y) ∈ Z if x, y ∈ Λ.

  5. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    Note that for 1-dimensional cubic convolution interpolation 4 sample points are required. For each inquiry two samples are located on its left and two samples on the right. These points are indexed from −1 to 2 in this text. The distance from the point indexed with 0 to the inquiry point is denoted by here.

  6. Quadratic equation - Wikipedia

    en.wikipedia.org/wiki/Quadratic_equation

    The solutions of the quadratic equation ax 2 + bx + c = 0 correspond to the roots of the function f(x) = ax 2 + bx + c, since they are the values of x for which f(x) = 0. If a , b , and c are real numbers and the domain of f is the set of real numbers, then the roots of f are exactly the x - coordinates of the points where the graph touches the ...

  7. Quartic equation - Wikipedia

    en.wikipedia.org/wiki/Quartic_equation

    A quartic equation where a 3 and a 1 are equal to 0 takes the form a 0 x 4 + a 2 x 2 + a 4 = 0 {\displaystyle a_{0}x^{4}+a_{2}x^{2}+a_{4}=0\,\!} and thus is a biquadratic equation , which is easy to solve: let z = x 2 {\displaystyle z=x^{2}} , so our equation turns to