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  2. Paladin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Paladin_(Dungeons_&_Dragons)

    The paladin was initially the only class in 4th edition to have plate armor proficiency at first level. Since then, the Knight (a variant of the fighter, first presented in Heroes of the Fallen Lands ) and two more paladin variants, the Cavalier ( Heroes of the Forgotten Kingdoms ) and the Blackguard ( Heroes of Shadow ), also have this ability.

  3. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    In 1st and 2nd editions, these were broken down into "weapon proficiencies" and "non-weapon proficiencies". [31] [32] In 3rd Edition they are all simply referred to as "skills". Characters gain skill points for buying skill ranks based on class, level, and intelligence. [5]

  4. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Indeed, plenty of the content doesn't have any impact on the gameplay whatsoever, such as a guide for generating character backstories or long tables of random names for the DM to consult when players insist on speaking to everyone in the tavern. The best way to describe XGtE, perhaps, is that it upgrades your experience to D&D 5.1.

  5. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.

  6. Guildmasters' Guide to Ravnica - Wikipedia

    en.wikipedia.org/wiki/Guildmasters'_Guide_to_Ravnica

    Guildmasters' Guide to Ravnica is a sourcebook that details the Ravnica campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in November 2018. [1]

  7. Dungeoneer's Survival Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeoneer's_Survival_Guide

    Characters gain proficiencies by way of "non-weapon proficiency slots", which can be used towards a variety of secondary skills. This book also provides rules on actions such as how well characters aside from thieves climb walls and trees, distances that characters can jump, and the length of time characters can hold their breath.

  8. The Complete Book of Necromancers - Wikipedia

    en.wikipedia.org/wiki/The_Complete_Book_of...

    The Complete Book of Necromancers follows the format of the previous "Complete" books, covering character creation, kits, proficiencies, and devices. [1] Unlike most "Complete" books, which are written for players as much as Dungeon Masters, the Complete Necromancer is intended for DMs. Character kits introduced include the Anatomist ...

  9. Wilderness Survival Guide - Wikipedia

    en.wikipedia.org/wiki/Wilderness_Survival_Guide

    The book also covers resources for player characters, such as: expanding the proficiency system presented in the Dungeoneer's Survival Guide; appropriate clothing for various climates; clarifying normal vision, infravision and ultravision; details on how to use mounts; and rules regarding encumbrance and movement rates in the wilderness.