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  2. Halo: Reach - Wikipedia

    en.wikipedia.org/wiki/Halo:_Reach

    The player character fires an assault rifle at enemy Covenant forces, flanked by members of Noble Team.. Halo: Reach is a first-person shooter in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons, equipments, vehicles and when a player dies. [1]

  3. Halo Studios - Wikipedia

    en.wikipedia.org/wiki/Halo_Studios

    Halo Studios (formerly 343 Industries) is an American video game developer based in Redmond, Washington, part of Xbox Game Studios. Headed by Pierre Hintze, the studio is responsible for the Halo science fiction franchise , and develops Halo projects themselves and in collaboration with other studios.

  4. Josh Holmes (video game designer) - Wikipedia

    en.wikipedia.org/wiki/Josh_Holmes_(video_game...

    As part of the development of Halo: Reach, Holmes worked with previous Halo developer Bungie. [12] One of Holmes' favorite aspects of Reach was the "melancholy feel you had that you were understanding the stakes of the challenge and things weren't necessarily going to end up all rosy". [13] Holmes replaced Ryan Payton as creative director on ...

  5. Bungie - Wikipedia

    en.wikipedia.org/wiki/Bungie

    The next month, Bungie changed the game's title from Halo 3: Recon to Halo 3: ODST. [46] At E3 2009, Bungie and Microsoft revealed the company was developing another Halo-related game, Halo: Reach, for release in 2010. [47] Reach was the last game in the Halo franchise to be developed by Bungie. [48]

  6. Halo (franchise) - Wikipedia

    en.wikipedia.org/wiki/Halo_(franchise)

    Halo was a critical and commercial success, selling alongside half of every Xbox sold. [8] By July 2006, the game had sold 4.2 million copies and earned $170 million in the United States. [9] Halo: Combat Evolved introduced many elements common to the franchise. Players battle enemies on foot and in vehicles to complete objectives across a ...

  7. Martin O'Donnell - Wikipedia

    en.wikipedia.org/wiki/Martin_O'Donnell

    Martin O'Donnell (born May 1, 1955) [1] [2] is an American composer, audio director, and sound designer known for his work on video game developer Bungie's titles, such as the Myth series, Oni, the Halo series, and Destiny.

  8. Are you ‘competent and caring?’ Then Elon Musk’s ... - AOL

    www.aol.com/news/competent-caring-then-elon-musk...

    Elon Musk’s Department of Government Efficiency has appealed to “competent” and “caring” people to join the cost-cutting team.. Applications to join the billionaire’s newly formed ...

  9. Bonnie Ross - Wikipedia

    en.wikipedia.org/wiki/Bonnie_Ross

    In 2007, Ross helped found 343 Industries, building a studio that would work on a new Halo game after the departure of developer Bungie. 343 Industries' first game, Halo 4, released in 2012. Ross oversaw the Halo franchise, including merchandise and media adaptations. She has been honored for her work in game development and her efforts to push ...