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  2. Manga iconography - Wikipedia

    en.wikipedia.org/wiki/Manga_iconography

    This drawing style has also migrated into anime, as many manga are adapted into television shows and films and some of the well-known animation studios are founded by manga artists. In manga, the emphasis is often placed on line over form, and the storytelling and panel placement differ from those in Western comics.

  3. Kaishakunin - Wikipedia

    en.wikipedia.org/wiki/Kaishakunin

    Some classic Iaidō styles, like the Musō Jikiden Eishin-ryū school, establish this "waiting stance" as the kaishakunin having taken one step back with the right foot, katana behind his head parallel to the floor held with the right hand, left hand holding the scabbard in the proper (sayabiki) position; other styles, like Musō Shinden-ryū ...

  4. Kinniku Banzuke - Wikipedia

    en.wikipedia.org/wiki/Kinniku_Banzuke

    aired on TV Asahi (1995-2000), but that gameshow not use two finger, use hand holding and shorter metal stick than long metal pole. Quick Muscle – (On Ultimate Banzuke renamed: "Push Up Showdown") Two competitors have to do as many push-ups as they can in 3 minutes.

  5. Keep Your Hands Off Eizouken! - Wikipedia

    en.wikipedia.org/wiki/Keep_Your_Hands_Off_Eizouken!

    She is expected to be an actress in the future as both of her parents are actors, but she actually wants to be an animator, and is particularly skilled at drawing character movement. As Tsubame has been banned from joining Anime Club by her parents, she joins Eizouken instead and begins to create anime together with Midori and Sayaka.

  6. Witchy Pretty Cure! - Wikipedia

    en.wikipedia.org/wiki/Witchy_Pretty_Cure!

    Witchy Pretty Cure! [1] ( 魔法つかいプリキュア!, Mahōtsukai Purikyua!, lit. "Magician Pretty Cure"), also known as Maho Girls PreCure!, [2] is a Japanese anime television series by Toei Animation and the thirteenth installment in the Pretty Cure series. [3]

  7. Traditional animation - Wikipedia

    en.wikipedia.org/wiki/Traditional_animation

    Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .

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  9. Glossary of sumo terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_sumo_terms

    Technique of holding one's opponent's arm to prevent him from getting a hold on one's belt. Literally, 'push and affix' as in affixing the opponent's arm against one's body and preventing it from reaching the belt. Oyakata (親方) A sumo coach, almost always the owner of one of the 105 name licenses (toshiyori kabu). Also used as a suffix as a ...